Textilus: The iPad’s best word processor

Textilus is by far the best word-processing app you can get for your iPad. Period. Bar none. You can just about skip all the rest. It’s the only app I even consider using if I expect to write an article with my iPad instead of my Mac.

About a year ago, I wrote an article titled “Top Apps for Word Processing on the iPad.” I didn’t mention Textilus in that review because the app had not yet been released. I made up for that omission by devoting an entire column to the app (under its original name, RichText Edit) a month or so later.

And here I am writing about Textilus again. Why? Because the developers of the app have been hard at work adding new features over these past months. As a result, today’s version is better than the version I covered last year. Not just a little bit better. A lot better. And it was already very good. The app now includes every improvement and addition I had been hoping to see!

If you’re not yet familiar with this superb text processing app, take a look at the top five reasons I’ve made Textilus my default choice. You’ll see why I believe Textilus stands alone among iOS text processors.

RTF editing

Let’s start with the biggest benefit Textilus brings to the table: Textilus can both view and edit .rtf (rich text format) documents. I know of no other iOS app that can do this!

The .rtf format is the default used by Apple’s TextEdit on the Mac. It’s also one of the most common generic text formats, available via Microsoft Word as well as numerous other programs. Unless you require elaborate page layouts, .rtf should be more than sufficient to meet your needs. As most of my writing is for the web, which requires very little prior formatting, TextEdit and .rtf have become my default word processing app and format.

Unfortunately, Apple does not make a TextEdit equivalent for the iPad. This means there is no Apple-provided way to create a document in TextEdit on your Mac and transfer it to your iPad to continue editing. In fact, the only way you can do this at all (Apple-provided or not) is with Textilus. With this iPad app, you can create a new .rtf document and work with it much the way you would with TextEdit on a Mac. And, whether you start with Textilus or TextEdit, you can easily switch back and forth, editing the same document across platforms. Which segues nicely to the next benefit of Textilus…

Full Dropbox support

To share an .rtf document between TextEdit on a Mac and Textilus on your iPad, you can’t use iCloud. While TextEdit can save documents to iCloud, no iOS app (not even Textilus) can access that iCloud location. Don’t despair! There is a solution: use Dropbox instead.

When it comes to working with Dropbox, Textilus is outstanding. Textilus is not only able to open .rtf documents stored in Dropbox, it can directly sync such documents. This means, for example, if you save a TextEdit document to your Dropbox folder on your Mac, you’ll be able to open it directly from Textilus on your iPad. There’s no need to pay a visit to the iOS Dropbox app and use the Open In command to transfer the document.

Further, any editing changes you make to a Dropbox-stored document in Textilus are automatically saved and synced to the Dropbox copy. This means when you return to your Mac and open the document in TextEdit, you’ll see all the editing changes you made while using Textilus.

While some other iPad text apps offer similar levels of Dropbox support, few (if any) do so with the flexibility and reliability of Textilus.

Embedded links

The hits keep on coming! One of the more frequent things I do when working with .rtf documents is embed a weblink (URL) behind some text. This produces the familiar blue text that, when you click/tap it, takes you to a web browser and opens the hidden URL.

When Textilus was first released, despite having overall .rtf support, it did not include this important feature. Many online tools, such as the WordPress software I use for this blog, accept embedded links if you paste rtf text. That’s exactly what I do in my typical workflow for writing an article. That’s why this was a particularly glaring omission for me.

Happily, this is one of the many issues that the developers have addressed over the past year. With the latest Textilus version, you can now embed links. To do so, you simply select the desired text, access the Insert menu (infinity icon) in the virtual keyboard’s toolbar and select “Web Link.” Once again, I believe Textilus is the the only iPad app that offers the ability to do this.

Select the Web Link item to embed a URL.

Sharing options

There may be times when you want to convert a Textilus document to a format other than .rtf. Textilus excels here as well. You can export documents as .txt, .pdf or .html files. The current version of the app includes support for Markdown, with the option to convert Markdown syntax to .html prior to exporting.

I’ve already noted Textilus’ ability to sync with Dropbox. The app alternatively syncs with iCloud. Additionally, you can export a document directly to Evernote, Scrivener or as an email attachment.

Expanded keyboard options

As I’ve written elsewhere, Apple’s default iOS keyboard could benefit from several improvements. But you don’t have to wait for Apple. With its customized keyboard, Textilus already includes several of my suggestions.

The app’s keyboard includes a toolbar row that features four arrow keys and a “magic cursor” tool. With the arrow keys, you can reposition the text cursor more easily than with iOS’s loupe tool. For even greater control, the magic cursor acts like a joystick, allowing total freedom to quickly move the cursor to any point in your document!

Additional toolbar options include font style selection, paragraph justification, highlighting, page breaks, spell checking and a wide assortment of symbols and punctuation. There’s a menu for making quick text selections, such as a line, a sentence, or a paragraph. There’s even a Forward Delete button.

Beyond the toolbar, Textilus offers options such as Show Statistics (for word counts) and Find & Replace. There’s also an option to take a document “snapshot,” which functions as a back-up that you can revert to if something irrecoverable goes wrong with your current editing.

I don’t know of any other app that comes close to matching the range and usefulness of this collection of features.

Bottom line

Textilus improves so rapidly that I have trouble keeping pace. In the initial draft of this review, I commented that a major limitation of Textilus, compared to apps such as Pages or QuickOffice, was an inability to add external graphics. Cancel that. The just-released latest version adds .rtfd format support with the option to paste in graphics, either from an included sketch pad or from your Photos library. [Tip: To add a graphic that is not a photo, you can take a screenshot of the graphic.]

The app is not a substitute for a true page-layout program. In particular, inserted graphics can only be inline. And it doesn’t do columns. But it otherwise is capable of just about anything you might want to do.

If I had to search for something to complain about, it would be that Textilus’ interface is sometimes more confusing than helpful. For example, I still have trouble with the nuances of its Dropbox support, especially with Local (offline) vs. Remote syncing and its attempts at Document Conflict resolution. But that’s really about it.

As I said at the outset: if Textilus can handle your word processing demands (and it probably can), it’s the best word processor you can get for your iPad. And you can’t beat the price. The standard version if free; the premium upgrade is only $4.99. So what are you waiting for?

Posted in iOS, iPad, Mac, Technology | Leave a comment

Can you name the actor?

Can you name a still-active actor who, for openers, has starred in over 3o movies, including numerous hugely successful blockbusters?

Much more impressive, at least 10 of his movies have earned a score of 80% or higher on the Tomatometer — indicating overwhelming critical approval. These are almost all great movies. Several other of his movies barely missed the cut, getting scores in the 70-79% range.

In addition, he’s been nominated three times for acting Academy Awards.

There may well be more than one actor who meets or exceeds these criteria. But there aren’t many. This actor is a member of an elite group. And yet, surprisingly, he doesn’t get nearly the respect or credit I believe he deserves.

Who is he? [Answer is below]

 

 

 

 

 

 

 

Tom Cruise.

Especially in light of some of the criticism Cruise has received for his latest movie, Oblivion, I thought it was worth drawing attention to his impressive list of prior accomplishments.

In case you’re wondering, here are his ten movies that got the highest Tomatometer ratings:

Risky Business 98%

Mission Imp. Ghost Protocol 93%

The Color of Money 92%

Minority Report 92%

Born on the Fourth of July 90%

Rain Man 88%

Collateral 86%

Jerry Maguire 85%

Tropic Thunder 83%

A Few Good Men 81%

Personally, A Few Good Men, Jerry Maguire, and Rain Man are among my all-time favorite movies.

And let’s not forget:

Top Gun

The Firm

Interview with the Vampire

Mission Impossible

Eyes Wide Shut

The Last Samurai

War of the Worlds

Update: Wow! I had completely forgotten I had written about Tom in a prior column back in 2006. I promise this will be the last time. :)

Posted in Entertainment, Movies | 3 Comments

Stupid by design

We have an outdoor light fixture, mounted above our garage door. It’s both light and motion sensitive. This means that the light turns on, at a dim level, each day around dusk. If it detects any motion nearby, it bumps up to a brighter illumination. Around dawn, the light goes off again. This are exactly the features we wanted — and the light has functioned well for more than seven years.

I say all this at the outset because, despite where this article is about to go, I don’t want to create the impression that the light fixture is a piece of junk overall.

The problem I had with the light is one that it shares with a disturbingly large number of other objects and devices: There is an aspect of design that is so mind-numbingly stupid, you have to wonder if anyone at the companies that makes the devices ever actually test them out.

In the case of the light fixture, here’s what happened:

A few months ago, one of the fixture’s two bulbs died. I got out my stepladder, climbed up to reach the light and attempted to remove the dead bulb. As it turned out, there was a metal ring that surrounded the front of the bulb casing, holding a glass cover in place. I needed to remove the ring in order to access the bulb.

This would have been quite simple to do, except for one thing. The ring was held in place by a small screw. As later became apparent, the screw is completely unnecessary. Even without the screw, the friction and threading forces holding the ring to the casing are sufficient so that the ring would never unintentionally move or fall off. At best, the screw serves as a final trivial layer of protection. However, with the screw in place, it was impossible to remove the ring. The screw had to be removed.

Making matters worse (much worse!), the screw itself was extremely small — so small that none of the screwdrivers in my toolbox had a small enough blade to fit. I had to locate the drivers I use for eyeglass repairs and computer equipment to find one that was potentially small enough.

Still, the trouble was not over. In what I can only assume was the work of a sadistic designer, the screw was recessed inside a hole, a hole barely larger than the screw itself. This meant that most of my super-small screwdrivers were still not small enough to insert in the hole and reach the screw head.

After a period of trial-and-error, I finally found one driver that seemed ideal. It fit in the hole, inserted into the screw head and was capable of turning the screw. Except it didn’t.

What was the problem now? After years of being outside and exposed to the elements, the screw had corroded. This might have been avoided if the manufacturer had used stainless steel screws, but they didn’t. No matter how hard I tried, the screw would not budge. I was in danger of stripping the screw if I kept trying.

I got out my trusty WD-40. To no avail. I went to our local hardware store and asked for advice. They recommended a rust-penetrating spray that was supposedly much better than WD-40 for this problem. Again, to no avail. The light fixture remained impenetrable, silently taunting me.

I was literally “screwed.” I have another phrase I use to describe this situation: “stymied at step one.” Whether I’m trying to assemble a piece of furniture, configure some new electronic device or (in this case) do some minor maintenance, I get out the instructions and the very first step appears impossible to do. Infuriating.

I finally gave up on the light fixture and called for reinforcements — a “handyman” that I periodically recruit for jobs that seem beyond my pay grade. Much to my surprise, he was ultimately just as stymied as I was. After about 30 minutes of trying and failing to remove the screw, he told me it would be cheaper and faster to buy a new light fixture and have him install it — rather than pay him to continue to try to extract the immovable screw. As a bonus, with the new fixture, I would have all new components, making it less likely that other repairs would be needed anytime soon.

Although I felt like I was admitting defeat, bested by an inanimate object a few millimeters in size, I agreed.

I was able to buy what appeared to be a slightly newer version of the exact same fixture I had purchased years ago. It did have one significant difference: the infamous screw was now noticeably larger and was no longer recessed in a hole. Its head sat above the ring’s surface. As you might guess, this made it much much easier to access and remove the screw. Although I could have left it in place, I was taking no more chances. I removed the screw and tossed it. It would never be able to stymy any future maintenance.

Several weeks have now gone by. The new fixture is working well and the ring remains in place.

As I reflect on this (and similar other) incidents, the same question keeps recurring: How could the company that made the object have made such a stupid design decision? If I were examining a test version of the fixture, I would have immediately spotted the difficulty with accessing the screw. And I don’t design light fixtures for a living. Did anyone at the company bother to check how hard it would be to remove the screw? Did they even care?

Cynics may claim that the design is a deliberate strategy, with a goal (successful in my case) of getting the owner to buy a new fixture rather than replace the bulb. I’m skeptical of this. If that were true, they would not have redesigned the fixture in the newer model. Rather, it seems more a case of negligence and ineptitude. Rather than take the time to worry about these matters, it’s easier and probably cheaper for them to make stupid decisions and solve any problems after-the-fact, if at all.

Screwed at any size

As it turns out, problems with screws and bolts and such can occur no matter what their size. At the other end of the size spectrum, consider the recently discovered problem with new eastern span of the San Francisco-Oakland Bay Bridge. Scheduled to open this Labor Day, after more than 10 years of construction, Caltrans acknowledged last week that “one-third of the threaded steel rods used to bolt down two massive steel boxes below the new bridge deck” had snapped when tightened.

That would be bad enough. What makes matters much worse is a “design” issue: “The failed rods, which are up to 17 feet long, can’t be replaced easily as there is no longer room to put in new ones because the bridge’s roadbed has already been installed. Engineers will have to fashion a fix.” More precisely, the access opening to the bolts is about five feet in diameter, but the bolts themselves are wider than that. Oops.

Stupid by (web) design

These sort of problems are by no means restricted to hardware. If you use a computer, you likely confront such issues on a regular basis. Hardly a day goes by that I do not curse out some website. In one case, I was promised a price reduction if I redeemed a code. Unfortunately, I reached the point where the site asked for my credit card information and instructed me to click Purchase Now — without any opportunity to enter any sort of code. If I clicked the button, I feared I would be charged the full price.

As it turns out, the redemption box does appear, but only after you click the purchase button. I had to call the company to find this out (as I was unwilling to click to purchase before I knew I would get the discount). Again, I have to wonder, did anyone at the company walk through this purchase procedure before the site went live? Did it not occur to anyone that this sequence might cause a purchaser to hesitate and ultimately not buy their product? I guess not. It’s just another example of “stupid by design.” One too many.

Posted in General, Technology | 3 Comments

Win at Letterpress: Start Second, Finish First

I like Letterpress. A lot. In fact, it is my favorite new game since Angry Birds. For me, it is a nearly perfect merger of my dual interests in word puzzles and strategy board games. My hat is off to developer Loren Brichter for creating this delightful app.

I’m not going to review the basics of the game here. I figure that, if you don’t already know how to play, you’re not going to be reading this article anyway. If you do prefer a review of the rules and essential strategy, I highly recommend Josh Centers’ Letterdepressed in Marco Arment’s The Magazine.

My focus here is on how to play when you go second after your opponent has made a great opening move. In this regard, Josh Centers writes:

The first move in Letterpress confers a huge advantage. A well-played opening can devastate your opponent. If you’re opening the game, always defend a corner letter and make the longest word you can.

If you play following an opponent’s really great opening, you’re at a disadvantage, but not an insurmountable one. Like Microsoft in the ’90s, you want to “embrace and extend.” “Embrace” the opponent’s letters by using as many as possible, and “extend” by using unclaimed letters, preferably taking another corner as you do so.

However, the current first-mover advantage might be short lived. Developer Loren Brichter told me that he’s considering adding a “pie rule,” which would allow the second player to veto the opening move.

While Josh acknowledges that a great opening is not an “insurmountable” advantage, it sure comes close to sounding like one. If not, Loren wouldn’t be considering a “pie rule” (which I hope he doesn’t do). While it’s certainly an advantage to go first, I wouldn’t be too concerned — no matter how big the advantage seems.

I have currently won my last 60+ games. In almost two-thirds of those games, I played second — usually after my opponent got off to a solid start. Yet, in every case, I won.

There’s no big secret to how to do this. Essentially, I followed the advice outlined in the quote above. However, going from abstract advice to practical implementation may prove a bit tricky. That’s where a game replay can help.

What follows is a move-by-move analysis of a tightly fought game, explaining the thinking and strategy that went behind each move. I also include briefer analyses of two other games. My hope is that these annotated replays can help develop your own skills.

Game 1

As the figures below do not include every move of the game, you should ideally follow along with the full replay of the game.

Move 1. My opponent opens with the word DRAPERY, leaving the strong position shown in the figure at right.

She has solid control of the northeast corner, with two protected (dark red) squares.  It’s an especially strong start because the corner contains the letters d, r and e. These are desirable letters to re-use for long words — as they form the suffixes -er and -ed. For example, you could turn a word like SLAM into (with the second M) the much better SLAMMED or SLAMMER.

After a start like this, I assume the corner (perhaps 6-8 squares) will still be in my opponent’s color at the end of the game. I may be able to do better, but I don’t count on it. The good news is that, even with the corner lost, I can still theoretically win by at least 17-8. Accomplishing this, however, will require playing catch-up for most of the game and being very careful not to make mistakes. One or two, even minor, errors can quickly turn a disadvantage into a sure loss.

Move 2. I give a great deal of thought to my first move. Unless an obviously great word presents itself, I typically spend more time on my first move than any two or three moves for the rest of the game.

When playing second, I do my best to have my move accomplish two goals simultaneously: (1) Force my opponent to defend their advantage and, if possible, (2) establish a corner of my own. Ideally, this requires my opponent to fight back on two fronts. By continuing this dual pressure over several turns, I hope to eventually build an advantage while limiting the ability of my opponent to expand their lead.

After I play SLANDERS

I attempted to accomplish this goal in this game with the word SLANDERS. It gave me the desired foothold in the northwest corner plus turned every light red square in the northeast corner to blue. Perfect!

Moves 3-5. My opponent came back with BREADY. This looked pretty good; it re-established her control of the NE corner, even extending it a bit. However, it failed to undo my NW corner foothold. This was a significant oversight in my view— and I quickly took advantage of it.

My opponent would have likely done better if she had played BLANDER. This would have had the added bonus of turning the N and L in my corner to red, forcing me to work much harder for a good reply move.

I played REBRANDS. This turned almost the entire top two rows to blue, including extending my dark blue squares from one to three. It also attacks the NE corner again. Overall, a very good move.

I was almost sure my opponent would come back with BRANDERS, using the exact same letters in a different word. However, since the SNR squares were now dark blue, playing them would not help her. As such, I thought I would still be ahead after the exchange. Not a great exchange for me, but the best I could see at the moment.

As it turned out, it didn’t matter, as my opponent played BLARED.

Moves 6-10. With BRAMBLED, MARBLED and MANGLED, we are pretty much treading water. I gain some traction with my move and my opponent reverses the gain with her move. When she played SPAMMED, I began to feel some additional heat (see figure). By moving into the southwest corner, especially by protecting the M, she was threatening to obtain control of the entire corner region. If she succeeded, she would almost certainly win the game. I was in trouble.

After my opponent plays SPAMMED

After much experimentation, I came up with SWORDPLAYERS. It accomplished my ongoing key goal of simultaneously attacking and defending. In particular, it protected the O (now dark blue) in the SW corner, thereby removing the danger at least for the moment.

Moves 11-15. My opponent came back strong with WORDPLAYS, using most of the letters I had just played. I returned the “favor” by playing SWORDPLAYS.

At this point, all the squares in the first two columns are blue except for the two M squares. If I could retain the eight blue squares plus add the two M squares, the entire first column would be protected (turn dark blue). More often than not, this translates into an unstoppable win. Would my opponent play a word that allowed me to do this?

She played BADGERS, an excellent comeback. It stopped me in my tracks. She attacked the G and S in the first column plus protected the M. Not at all what I was hoping to see.

I believed my opponent now had the lead. In fact, if it were possible to switch sides here and my opponent asked me to do so, I’d probably say yes.

The best I could think of for my next move was BADGES, duplicating the letters of her just-played word except for the R. For obvious reasons, I never like playing a word inferior to what my opponent just played. However, in this case, as all the R squares were either blue or dark red (protected), playing one of them would have made no difference in the position.

My opponent came back with BLADES. This was a huge error, in my view, because it left the first two columns exposed.

I believe my opponent would have done better had she replied with DEBAGS (using the same letters as BADGES) or even BARGED. Either of these would have kept an M protected.

As it stood, I at last had my chance to protect the entire first column — if I could come up with a word that used B, M, M and S.

Moves 16-20. At move 16, I played BAMMERS. I wasn’t even sure it was a word when I submitted it. But it is, because Letterpress accepted it. Bingo! For the first time, I had confidence that I would wind up winning the game. I would now be able to go on the attack more, with my opponent being on the defensive.

With BOMBARDERS, WARMONGERS, and SOMBER, we spent more time treading water. I tried to solidify and expand my western wall. My opponent tried to stop me.

At move 20, I had a major decision to make. I could have probably quickly finished and won the game, by playing a word like DAZZLERS. This would have turned both Z squares to blue and given me possession of the first three(!) columns. In retrospect, I believe I should have done exactly that.

After I play ROBBERY

However, I was greedy. I was now thinking not only about winning, but about winning with a crushing margin of victory (not very friendly, I know). So I instead went with ROBBERY. This turned every light red square on the board to blue, leaving my opponent with just the three (previously all dark) red squares in the NE corner. This seemed a potential crusher, but I was wrong.

By the way, I wasn’t worried about my opponent filling in the four unclaimed squares with a word that would end the game and give her a victory. I am almost certain that there isn’t any word that contains Z, Z, X, and K — certainly not one long enough to give my opponent a win. Having the unclaimed letters be uncommon ones was working to my advantage here.

Moves 21-25. With PASSERBY, my opponent gave me unanticipated trouble, causing me to regret my previous play. By turning the Y to red, my previously protected O in the SW corner was in jeopardy. My next word would need to include a Y, in order to re-protect the O. I had not expected this. So I played PANDERLY. With PRAYED, and BEARDY, we see-sawed again.

My opponent then gave up going after the Y square and played WORMED. I’m not certain whether this was a mistake or not. But it gave me the opportunity to go on the attack again.

Moves 26-30. I went with SWAMPED, bringing me back to about the same place I was after playing ROBBERY. My opponent played PREBOARDS, again leaving the Y untouched. I was now ready to pounce. I played ZAPPED, at last gaining possession of the three left columns.

After I play ZAPPED

If my opponent had any chance of winning, she lost it with SPARROW. With this word, she gave up control of the P in the NE corner, the location she had guarded since her very first move. Although there weren’t any great choices for her, this was perhaps the worst one. I can only assume the move was a mistake; she failed to see the consequences until after she had played. It happens.

I countered with WRAPPERS, leaving a score of 21-1.

Moves 31-end.  The next several moves are relatively uninteresting — with the two of us exchanging similar words such as SWAMPY and SWAMPS. Essentially, I am jockeying for a maximum win position, while my opponent is trying to hang on to as many squares as she can. With BOXERS, I claimed the X. With MAWKS, I claimed the K. The game was about to end.

After I play BLAZERS, victory!

My opponent responded with WREAK. I was surprised. I thought she would play a word with Z, finishing the game even though she would lose. Instead, she left me to finish the game with BLAZERS — handing me a 22-3 victory.

Game 2

This second game demonstrates the same principles. Here, my opponent starts off with the NW corner and retains it till the end. I initially fight back by gaining control of the SW corner (see figure below). As the game develops, the outcome hinges on who will eventually possess the eastern end of the board. That turns out to be me, and I win 17-8.

After my opponent plays FREIGHTERS

Game 3

The third game is the shortest of the trio, lasting only thirteen (13) moves. Here, my opponent starts out with STRONGLY, grabbing the NE corner. She will never lose it. I thought I had a near-devastating first move reply with SYMPTOMOLOGY. However, she completely turned the game around with OBNOXIOUSLY (see figure below). Suddenly, I had the sinking feeling that the game might already be lost. Still, I fought on and came back with some good replies of my own. Despite some strong play from my opponent, I was able to secure a 16-9 win.

After my opponent plays OBNOXIOUSLY

Bottom Line

Playing the longest word you can is typically a fine thing to do. Choosing a word that turns the most amount of your opponent’s squares to your color is often a better, quite excellent, thing to do. But neither of these things, by themselves, are sufficient to win consistently. I have seen many boards where one player owns almost all the currently claimed squares, yet winds up in a hopelessly lost position within the next move or two.

The key to winning is to figure out the strategically best squares to claim and figure out the word that best acquires them. In that regard, I often start a turn by selecting six or so squares that I would most like to acquire. I then see what words I can construct that include those letters. Take your time here. Don’t rush to make a move you will regret.

How do you know which are the best squares to claim? This requires an ability to look ahead and see the consequences of your move and the possible retaliatory consequences of your opponent’s next move. Hopefully, this article provides some insight on how to do this. I plan to write additional articles that explore this further, going back to some of the basics. Beyond that, the best way to learn is to play the game.

Posted in Entertainment, iOS, Technology | 16 Comments